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Commands

In this small tutorial we show you how you can make your own console commands (server side in this case). The command we add here is a simple 'tp' command that allows the player to teleport to any dimension. We will use this command later to test our custom dimension.

So first lets make a TeleportCommand class which will implement the teleportation functionality. This is actually very simple. You just have to implement the methods from CommandBase:

public class TeleportCommand extends CommandBase {

public TeleportCommand(){
aliases = Lists.newArrayList(ModTut.MODID, "TP", "tp");
}

private final List<String> aliases;

@Override
@Nonnull
public String getName() {
return "tp";
}

@Override
@Nonnull
public String getUsage(@Nonnull ICommandSender sender) {
return "tp <id>";
}

@Override
@Nonnull
public List<String> getAliases() {
return aliases;
}

@Override
public void execute(@Nonnull MinecraftServer server, @Nonnull ICommandSender sender, @Nonnull String[] args) throws CommandException {
if (args.length < 1) {
return;
}
String s = args[0];
int dim;
try {
dim = Integer.parseInt(s);
} catch (NumberFormatException e) {
sender.sendMessage(new TextComponentString(TextFormatting.RED + "Error parsing dimension!"));
return;
}

if (sender instanceof EntityPlayer) {
CustomTeleporter.teleportToDimension((EntityPlayer) sender, dim, 0, 100, 0);
}
}

@Override
public boolean checkPermission(MinecraftServer server, ICommandSender sender) {
return true;
}

@Override
@Nonnull
public List<String> getTabCompletions(MinecraftServer server, ICommandSender sender, String[] args, @Nullable BlockPos targetPos) {
return Collections.emptyList();
}
}

To do the actual teleportation we need a CustomTeleporter class which is implemented like this. This class extends Teleporter to make sure that teleporting doesn't create a nether portal. The default vanilla implementation of Teleporter does this and for our purposes we don't want that. In addition, we also add a 'teleportToDimension' convenience method that we will call from our command above:

public class CustomTeleporter extends Teleporter {

public CustomTeleporter(WorldServer world, double x, double y, double z) {
super(world);
this.worldServer = world;
this.x = x;
this.y = y;
this.z = z;
}

private final WorldServer worldServer;
private double x;
private double y;
private double z;

@Override
public void placeInPortal(@Nonnull Entity entity, float rotationYaw) {
// The main purpose of this function is to *not* create a nether portal
this.worldServer.getBlockState(new BlockPos((int) this.x, (int) this.y, (int) this.z));

entity.setPosition(this.x, this.y, this.z);
entity.motionX = 0.0f;
entity.motionY = 0.0f;
entity.motionZ = 0.0f;
}


public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) {
int oldDimension = player.getEntityWorld().provider.getDimension();
EntityPlayerMP entityPlayerMP = (EntityPlayerMP) player;
MinecraftServer server = player.getEntityWorld().getMinecraftServer();
WorldServer worldServer = server.getWorld(dimension);
player.addExperienceLevel(0);

if (worldServer == null || worldServer.getMinecraftServer() == null){ //Dimension doesn't exist
throw new IllegalArgumentException("Dimension: "+dimension+" doesn't exist!");
}

worldServer.getMinecraftServer().getPlayerList().transferPlayerToDimension(entityPlayerMP, dimension, new CustomTeleporter(worldServer, x, y, z));
player.setPositionAndUpdate(x, y, z);
if (oldDimension == 1) {
// For some reason teleporting out of the end does weird things. Compensate for that
player.setPositionAndUpdate(x, y, z);
worldServer.spawnEntity(player);
worldServer.updateEntityWithOptionalForce(player, false);
}
}
}

To actually make this command work we need to register it in our main mod class:

public class ModTut {

...

@Mod.EventHandler
public void serverLoad(FMLServerStartingEvent event) {
event.registerServerCommand(new TeleportCommand());
}
}